After her parents died from accidentally ingesting poisonous mushrooms, Aurora is sent to live with her estranged grandfather deep in the southern swamps. Not only must she contend with this cantankerous old man, but she must figure out how to fit in with the diverse residents of Ossuary Isle. When strange occurrences begin to happen, she starts to explore the realm of Hoodoo magic alongside a priestess from the swamp in order to protect her new community from a vengeful spirit.
Pierre L’Errant is an Anishinabe man who has been away from home for centuries. When the desire to come back becomes too much to bear, he flies to Otter Lake to deal with his inner demons. However, when he arrives, he finds himself embroiled in the problems of the family that he is staying with. Tiffany, the teenager of the house, is struggling. Her parents are separated, her boyfriend isn’t treating her well, her grades are dropping at school, and her dad refuses to understand her difficulties. By intervening, Pierre not only helps Tiffany start to sort through her issues, but he comes to a conclusion about his own struggles.
Authors: Brian Wood (Author), Ming Doyle (Illustrator)
Star Rating: * * * *
Genre: Graphic Novel, Sci-fi
NOTE: Review copy obtained via NetGalley
In the future, the world is embroiled in war. This inspires citizens of individual countries to become good patriots, and part of this shift takes the form of an obsession in sports. Children are tested and trained from extremely young ages to battle it out for their country in a jersey instead of army fatigues. One of the best and most beloved is Mara, an expert volleyball player. She’s beautiful, talented, and adored by all until strange things start happening to her. She’s faster, stronger, and a little less human every day, and it doesn’t take long for the world to turn against their former hero.
Sally Mitchell was seconds away from being taken off life support when she miraculously woke up. The only explanation that the doctors could suggest was that her tape worm implant managed to save her from the effects of her terrible car crash. After all, in 2027, who doesn’t have one of these helpful creatures in their guts to help control their health?
Six years after her accident, Sal remembers nothing of her previous life and just wants to move on. However, her family still wants their “old” daughter back, and Symbogen, the corporation behind the intestinal implants, is still very interested in her as a test subject. When people start falling ill to a mysterious “sleeping sickness” that seems to turn people into mindless, violent automatons, Sal’s life becomes even more of a mess. Wanting answers, she reaches out to an anonymous source who speaks to her in code, but the truth leaves her with difficult choices about who she needs to be loyal to and who she really is.
Lynn’s entire life has been focused on protecting her pond no matter what the cost. After all, people can live without a lot of things, but water is essential to staying alive, and there isn’t a lot of this precious resource left. For years, Lynn and her mother have dedicated their life to survival, rejecting almost all other human contact. However, when Lynn’s mother dies in a terrible accident, Lynn faces a choice between trying to survive on her own or finally letting down her barriers and accepting help from others. But who can she trust when all she has ever known is fear and isolation?
Author: Greg Rucka (Author), Michael Lark (Illustrator)
Star Rating: * * *
Genre: Graphic Novel, Dystopia, Sci-fi
NOTE: This review is based off an advance copy of this book from Net-Galley.
Forever started her day by dying. Her enemies, however, didn’t realise that Lazaruses don’t stay dead for long. In a world controlled by a small number of families, the Carlyles created Forever to be their protector by altering her body to become a perfect fighting machine that can rejuvenate itself even when critically injured.
When war is about to be declared on the Carlyles by another family, their Lazarus is sent to arrange a peace treaty with them. The discussions end well, but Forever is betrayed by a family member who tries to kill her before she can deliver this news. After surviving the attack, she is left with the question of who can she trust in this crumbling world?
Wonder Woman, the superhero, the diplomat, and the princess of an entire culture, comes face-to-face with the conflicts inherent in her many roles in Mission’s End. Her task has been to bring a message of peace and diplomacy to the world outside of Themyscira,but this work has been complicated by the fact that she spends so much of her time defending Earth from terrifying threats. When a new villain arises who is able to control Superman and use him as a weapon, Wonder Woman determines that the only way to protect the planet is to kill this enemy. However, she faces extreme backlash from both her fellow heroes, as well as the civilian population of Earth. How can someone supposedly devoted to peace bypass all systems of justice and act in such a vigilante manner? On the other hand, was there any other rational choice?